Legion II

Legion II

  • release platform: C64
  • format: multicolor bitmap (standard koala format)
  • background :¬† grey (i think)
  • colors : 8
  • reference : still from the movie 300 (or was it from the game Rome!?)
  • program used : Timanthes
  • released : #1 at End of the World 2016, combined gfx compo

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  • release platform: Windows (could be Amiga though)
  • format: png
  • background : black
  • colors : 12
  • reference : personal photograph
  • program used : Timanthes, Gimp 2
  • released : #1 at Under Construction 2015, oldschool gfx compo

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Some thoughts on 2015

A considerable amount of moments I have looked at my release list of 2015 and the year itself and thought that this has not been a busy year for me, especially regarding C64 pixel graphics. Compared to earlier years I have done way less. and I thought, I had done way less than I wanted to do this year. But it seems that I never got around to doing it. So i felt bad. I felt lazy. I felt like not supporting my dear scene friends in Onslaught enough to present them releases and show that I am still passionate about C64 and all we do together. And to an extend I still feel like that today. But…
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Graphics, graphics, graphics

Aside the fact that this is the time of the year with a lot of good food and the company of your family and loved ones, you can also throw all that away and do something useful with the time. Since there wasn’t that much time involved for me in the points mentioned, I used it to progress my graphics for that small project I told you about in the last post. Since the graphics are not the main thing in that production – which will be called “No Return” by the way – I am able to produce a lot more sketches and not put 50 hours into one screen. So over the past two weeks, I was able to finish the first batch of pictures for the first small part of that project. All in all I did five screens in total which are all done in plain hires, no fancy gfx-mode stuff. If this project finds some acceptance and people want to know how the story evolves, there will be much more. Looking forward to the first installment.

Nordlicht 2013 – results

Wow, what a party. I had a blast meeting all the people, enjoying the weather and watching the competitions. There will be a personal party report some time soon, I just need to finalize and format it and maybe find the appropriate release platform. You will find all my personal thoughts and statements regarding various topics in there. Let me focus on the results in this small post. All in all, I participated in not less than 5 releases in various competitions, sometimes alone, with my own stuff, sometimes with others on a cooperation production. Lets sum up how I did.
The first entry is named NOODLES 100% [pal/ntsc][cookfixed]-PST. This was a cooperation between Virgill and me for the photo competition. It was made out of noodles, jelly, cookies and ice and resembled a classic crack intro screen. It didn’t work out as we intended, because the small Continue reading


To convert or not to convert, that seems to be the question. After reading a few comments on my latest picture Vihma I thought it would be a good thing to tell you my point of view on conversions. To make it simple. I don’t like them. Not that retouched conversions don’t look great sometimes, I – and this is a very personal opinion – think converting or wiring an image is a copy-job made even easier. I copy from sources for many of my pictures, not the logos but the other ones. Sometimes I try to combine elements from different sources, sometimes I add own ideas. That is how I do my pixelwork. Not one of the pictures I have done so far are converted. There is another method I too don’t use and that is putting the original in the back, set the transparency of the layer and overpixel the original. I am of stong belief that I need to pixel from scratch, with the source – as far as I use one – beside me on Continue reading

@party 2013 – results

And yet again another party with my participation ended. This time it was @party, held¬† in the USA. Last night, after I came back from a party I tuned into the livestream with the hope to watch a little of the competition, but it was already over and they were about to start the prizegiving ceremony. The stream looked really good and I am a little sad that I wasn’t able to watch it. Then the results were published. My little entry in the Freestyle gfx competition called Vihma placed 2nd. Considering that there were only 2 entries, which I find a surprisingly low overall number, and that my TRSi colleague Forcer entered with a massive photoship work, it’s no surprise that he was ranked 1st. But I am still happy that I had the chance to participate and that they even held the competition, although I wouldn’t speak of a competition at all here. Congratulations Forcer, Continue reading

@party 2013

Exactly one weekend after Flashback, which actually is this weekend, there is a demoscene party going on in the USA and it’s called @party. I remember the party very well, from its live streamings and the fact that it has been a good place for me to release stuff. Don’t ask me why I think that way, although I never have been there in person. It’s just a feeling that I have. And thus I take the chance to contribute to the releases once more this year. My entries are called Vihma, which is a C64 multicolor pixelwork for the oldschool gfx compo. It was originally made as a christmas present, but it went unnoticed, so I decided to release it. I know, it is nothing special with respect to the demoscene, but I didn’t want to have it unreleased or even unseen on my HD forever. To support a party with a release can never be wrong, right? It will count as a release for my C64 group Continue reading