Syntax 2018 is coming

I cannot believe that I am going to participate in another competition again. After all those months. Last year, I remember, I did something for the PICO 8 and it went to Nordlicht to compete there. It feels like an eternity. Somehow during this year, I decided, I had to release at least something once a year for the time that I feel this disillusioned from the demoscene. Just to keep my release streak from breaking. I do not release this because I am feeling motivated to be part of a competition. No. Not even because I want to be an active part of the demosce again. I did finish this graphics, just because of the urge to keep the streak alive and to be part of the Onslaught Team, which I hold highly for understanding. You can consider this, one for the team, for their party in Australia. Maybe, maybe I feel motivated some day to do stuff for the two Australian parties, Flashback and Syntax. We’ll see about that. What you can be sure of is, that I will not do any Continue reading


The Conquest of Wolf-Biederman

The Conquest of Wolf-Biederman

  • release platform: C64
  • format: hires bitmap
  • background :  black
  • colors : 11
  • reference : a picture I saw on the internet (by m3 iirc.)
  • program used : Timanthes
  • released : #5 at Nordlicht 2017, oldschool gfx compo

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Some thoughts on 2015

A considerable amount of moments I have looked at my release list of 2015 and the year itself and thought that this has not been a busy year for me, especially regarding C64 pixel graphics. Compared to earlier years I have done way less. and I thought, I had done way less than I wanted to do this year. But it seems that I never got around to doing it. So i felt bad. I felt lazy. I felt like not supporting my dear scene friends in Onslaught enough to present them releases and show that I am still passionate about C64 and all we do together. And to an extend I still feel like that today. But…
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Graphics, graphics, graphics

Aside the fact that this is the time of the year with a lot of good food and the company of your family and loved ones, you can also throw all that away and do something useful with the time. Since there wasn’t that much time involved for me in the points mentioned, I used it to progress my graphics for that small project I told you about in the last post. Since the graphics are not the main thing in that production – which will be called “No Return” by the way – I am able to produce a lot more sketches and not put 50 hours into one screen. So over the past two weeks, I was able to finish the first batch of pictures for the first small part of that project. All in all I did five screens in total which are all done in plain hires, no fancy gfx-mode stuff. If this project finds some acceptance and people want to know how the story evolves, there will be much more. Looking forward to the first installment.