Some thoughts on 2015

A considerable amount of moments I have looked at my release list of 2015 and the year itself and thought that this has not been a busy year for me, especially regarding C64 pixel graphics. Compared to earlier years I have done way less. and I thought, I had done way less than I wanted to do this year. But it seems that I never got around to doing it. So i felt bad. I felt lazy. I felt like not supporting my dear scene friends in Onslaught enough to present them releases and show that I am still passionate about C64 and all we do together. And to an extend I still feel like that today. But…
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Graphics, graphics, graphics

Aside the fact that this is the time of the year with a lot of good food and the company of your family and loved ones, you can also throw all that away and do something useful with the time. Since there wasn’t that much time involved for me in the points mentioned, I used it to progress my graphics for that small project I told you about in the last post. Since the graphics are not the main thing in that production – which will be called “No Return” by the way – I am able to produce a lot more sketches and not put 50 hours into one screen. So over the past two weeks, I was able to finish the first batch of pictures for the first small part of that project. All in all I did five screens in total which are all done in plain hires, no fancy gfx-mode stuff. If this project finds some acceptance and people want to know how the story evolves, there will be much more. Looking forward to the first installment.