Today, i finally found some motivation to try out the drawing tablet that my dear friend Virgill lent me a few weeks ago to try. And it feels kind of natural to work with it. I still have to get used to it, but one thing I recognized quite fast. It does work better with my injury than working with mouse. At least that is how it feels now after two hours of testing. If this trend will continue, I may find my interest in demoscene again. Just yesterday I felt that frustration I was talking about last year quite intensely again, but it may have moved to music for most of it. I can’t promise nothing, but I feel like I want to do something creative again, even if it is just pixelling.
I can not believe that already a few months have passed in which I did not touch any music or pixel related software or even follow the things happening in the demoscene. i did a few smaller updates on ArtCity, because I have to, but not in a rush, like in the days before, when the parties where over and the graphics were online only a few days later. My music has been on a standstill and so has my pixelling for months now and guess what, I am not unhappy with it. Actually it feels good not to have those frustrating moments and things happening, but spend time doing stuff that does make me happy. Like writing. I have used the time to go back to my book, which is still unfinished, and do a general review of what I already have written. I did some reworking here and there and even wrote more pages after that. It feels good to do things just for me. I probably will continue that until the end of the year, so do not expect anything of me until 2017. Although I know Continue reading
Just to let you know, I am pausing all my demoscene activity for a while. The reason for that is that I do not feel motivated anymore after how the year started. I was full of motivation back then, that emerged at the end of last year. I even planned to release a track every month and some gfx aswell, but those thoughts went away pretty fast. Of couse there is a reason for that, but I’d rather not write about all that here, because I guess there are not that many people who ask for it outside my friends, who know already.
What is rather unfortunate is, that Nordlicht demoparty is up in 1,5 months and I planned to go there, since I couldn’t be there last year. I registered the day it was possible and planned to bring a bunch of releases, but now I do not even care about going. If that doesn’t change, I will miss the opportunity again, to meet some awesome demosceners for the first time, like Elko or Slator and of course miss out on meeting all the other important-to-me ones too. You know who you are!
I guess we’ll see, how everything works out, but at the moment, I am hitting the Pause-Button on demoscene activity.
The End of the World 2016 party in Finland is over. And yes, it look slike we’re still alive. What a shame. Anyway, lets sum up the party results, shall wel. Judging from the amount of releases, it was a rather small party. More like a meeting or something like that, but I wanted to get stuff out, so I entered two competitions remotely. First was the music competition with my track Into the Abyss. A tribute to Uriah Heep. There were five entries in the competition and mine placed 5th. Well, Last place two times in a row. That must be a record somewhere :). The other competition I took part in was the combined graphics competition. Two entries in total. I handed in a C64 entry called Legion II, which was selected 1st place and therefor winner of the competition. Well, that Continue reading
I must admit, I haven’t followed this small demoparty in Finland closely the last years, but it looks like it is becoming a pretty regular thing. So I thought, why not support it with a bunch of releases. And that is what I did. First thing: I entered my song Into the Abyss (A tribute to Uriah Heep) to the combined music competition. This is a song I had almost finished for a longer time, but was struggling with a few small things. So I never got around finishing it until I decided to just do it, early this year. My plan was to create something in the spirit of my track Tribute to Strontium 90 but with some respectful nods to the oldschool and newschool demoscene. And I think, it will work just fine. The second thing I decided to enter into the party competition is my Continue reading
The first demoparty of the year with a decent music competition that allows for remote entries is just a couple of days away. I am talking about Tokyo Demofest of course. And I am prepared to start off the year with my first entry for that specific competition. If you look at my last releases, you will find the upcoming one very familiar. It is most likely a continuation of how I left off the demoscene year 2015. So hang on to your socks, because they might come off. For the party itself, it would be nice to have them not display the creators names while the songs are playing, but I guess, with partymeister that does not seem possible. The reason I would like that is not that I desperately want anonymity. I believe that namevotes does happen but does not reach significance when taking all parties and all competitions together. So what I am rooting for is an effect like “wow, this is pretty Continue reading
Fresh from the stream, here are my personal and the group results for Onslaught. Starting with the streaming music competition. I entered a cut-to-4 minutes version of my 6:47 minutes long song called Maskenball. It placed 5th in the competition. I am not sad about that or anything, because I anticipated such a placing. The tracks lyrics do not make much sense withouth the missing stanza and some smaller parts and the track in general is not something for a demoscene audience, since its dark and depressing and not really uplifting. The compo was won by a christmas gabber track. I guess I don’t have to add anything to that. So, moving on to the next category.
A considerable amount of moments I have looked at my release list of 2015 and the year itself and thought that this has not been a busy year for me, especially regarding C64 pixel graphics. Compared to earlier years I have done way less. and I thought, I had done way less than I wanted to do this year. But it seems that I never got around to doing it. So i felt bad. I felt lazy. I felt like not supporting my dear scene friends in Onslaught enough to present them releases and show that I am still passionate about C64 and all we do together. And to an extend I still feel like that today. But…