I cannot believe that I am going to participate in another competition again. After all those months. Last year, I remember, I did something for the PICO 8 and it went to Nordlicht to compete there. It feels like an eternity. Somehow during this year, I decided, I had to release at least something once a year for the time that I feel this disillusioned from the demoscene. Just to keep my release streak from breaking. I do not release this because I am feeling motivated to be part of a competition. No. Not even because I want to be an active part of the demosce again. I did finish this graphics, just because of the urge to keep the streak alive and to be part of the Onslaught Team, which I hold highly for understanding. You can consider this, one for the team, for their party in Australia. Maybe, maybe I feel motivated some day to do stuff for the two Australian parties, Flashback and Syntax. We’ll see about that. What you can be sure of is, that I will not do any Continue reading
The party is over for about a week now and as you might have recognized, I already have put up most of my participations. But I wanted to share a little more with you, especially the feeling that, after a long time not being at any party, I had a great time there and felt welcome by everyone I met. Especially I want to give a shoutout to streettuff, my dear TRSi buddy, whom I met again after three years. It was a pleasure to spend some time with you there! Of course I had some entries prepared and here are the complete results now:
2 and 1/2 Men
- Platform : PICO-8
- genre : demo
- runnig time : 2:35 min
- works : Graphics
- released : #3 at Nordlicht 2017 Wild competition
The Conquest of Wolf-Biederman
- release platform: C64
- format: hires bitmap
- background : black
- colors : 11
- reference : a picture I saw on the internet (by m3 iirc.)
- program used : Timanthes
- released : #5 at Nordlicht 2017, oldschool gfx compo
Well, Nordlicht demoparty 2017 is coming around again and that is traditionally (I hesitate to write that, because I haven’t been there in the past years) the party I like to support the most, because I like the people who organize it and I am grateful that they do. I will support it most likely this year again, but in what ways is still a little undecided. I have something resting on my HD that is the remains of a demo that did not get made (obviously) that I could release. Its a little rusty, but still its a piece that I do like a lot. Another thing that really gets me going right now is something I am working on with my dear friend Virgill, who invited me into his project and to be honest, that was exactly what I needed to counter my demotivation and frustration that I had (and still have a little) about the demoscene in general for the last 1,5 years. You might have recognized that by seeing no new releases from me over that time. But I kind of hope that this is some kind of initial spark, that gets me going again in my own pace and for my own good only. Lets see if I can avoid having another 4 months slip by unnoticed and get some releases going in 2017.
Today, i finally found some motivation to try out the drawing tablet that my dear friend Virgill lent me a few weeks ago to try. And it feels kind of natural to work with it. I still have to get used to it, but one thing I recognized quite fast. It does work better with my injury than working with mouse. At least that is how it feels now after two hours of testing. If this trend will continue, I may find my interest in demoscene again. Just yesterday I felt that frustration I was talking about last year quite intensely again, but it may have moved to music for most of it. I can’t promise nothing, but I feel like I want to do something creative again, even if it is just pixelling.
I can not believe that already a few months have passed in which I did not touch any music or pixel related software or even follow the things happening in the demoscene. i did a few smaller updates on ArtCity, because I have to, but not in a rush, like in the days before, when the parties where over and the graphics were online only a few days later. My music has been on a standstill and so has my pixelling for months now and guess what, I am not unhappy with it. Actually it feels good not to have those frustrating moments and things happening, but spend time doing stuff that does make me happy. Like writing. I have used the time to go back to my book, which is still unfinished, and do a general review of what I already have written. I did some reworking here and there and even wrote more pages after that. It feels good to do things just for me. I probably will continue that until the end of the year, so do not expect anything of me until 2017. Although I know Continue reading
Just to let you know, I am pausing all my demoscene activity for a while. The reason for that is that I do not feel motivated anymore after how the year started. I was full of motivation back then, that emerged at the end of last year. I even planned to release a track every month and some gfx aswell, but those thoughts went away pretty fast. Of couse there is a reason for that, but I’d rather not write about all that here, because I guess there are not that many people who ask for it outside my friends, who know already.
What is rather unfortunate is, that Nordlicht demoparty is up in 1,5 months and I planned to go there, since I couldn’t be there last year. I registered the day it was possible and planned to bring a bunch of releases, but now I do not even care about going. If that doesn’t change, I will miss the opportunity again, to meet some awesome demosceners for the first time, like Elko or Slator and of course miss out on meeting all the other important-to-me ones too. You know who you are!
I guess we’ll see, how everything works out, but at the moment, I am hitting the Pause-Button on demoscene activity.