A few hours ago i finished my work on an Onslaught Logo for an intro that is going to be released this summer. As in most early intros, the logo was painted in charmode, meaning the complete picture can use only 3 colors plus one for the background in every char on the screen. In addition, the first extra color has to be one of the first eight colors, wherease the last 2 can be any of the 16 available colors. At the beginnign of my activity on the C64 and especially for Onslaught, i had only tried to used charmode for a logo, because its tricky to get good results with this high limitation. And i must admit, i was a little surprised that i found it so hard, compated to multicolor bitmap pixelling. Nevertheless, logos were demanded and i had to give it another shot. Meanwhile i had done a few logos in multicolor, so i was getting used to the general specifications of the basic gfx modes of the C64 and to working with letters on a pretty long group name. I don’t want to go over the few attempts i made in charmode to get one decent looking logo out of it, but lets just say, the first one that looked like it could be used was my attempt number 5. That one can be seen here at the page already, since it was released at the opener of the Onslaught demo called Better, by Algorithm, Conjuror, Sonic and me. What happened a few days ago is, that i was asked for some gfx for an intro and i got the preview which contained one of my earlier charmode logos and lets be honest, it looked ugly. I couldn’t stand having that one used, so i agreed to come up with something that would fit an effect of the intro, too. I took the basic design of the ugly logo, removed all unnecessary crap and started almost from scratch. I guess, i must’ve spent around 5 hours on it in total, but now it is finished and compared to the old version, this one is actually viewable, not to say good, although i am pleased with my work and so seems Elder0010, who is coding the intro. Compared to some of the logo masters out there, there is no doubt that i am still in the phase of developing my skills, but the most important thing for me is that you can (in this case: will) see the progress i have made during the last few months. I almost feel like i am getting used to charmode. And i am definitely continuing using that mode for logos.